Welcome to my portfolio

Currently, I am the software engineering team lead and extended reality expert at Goodpatch, an international design firm. I am responsible for the european software development team and for coaching junior developers. 

After graduating from the University of Applied Sciences in Berlin with a degree in game design, I co-founded komorebi interactive, an augmented and virtual reality studio. I saw an opportunity at Goodpatch for bringing in my gained experience and projects while getting the responsibility to build a team.

Benjamin has always had a passion for software development and clean software architecture while relishing problems for their learning opportunities.

Projects 2012-2017

Virtual Reality Base-Jumping Game

Semester: 2nd year
   150 hours (3 weeks)
  4 people
  Producing, Game Design, Unreal Engine 4, Crafting an Input Device

I developed a flight­ board prototype that can be used with Oculus Rift. Are you brave enough to jump down from the heights while using just your body to control the movement?


Mobile live heart rate influenced Fitness Game

Semester: 2nd year
   150 hours (3 weeks)
  3 people
   Game Design, C# Coding, Unity 3D, Biometric Sensors, Android/iOS, Smartwatches

KitFit uses your biometrical data received from a smart watch to adjust the difficulty level of a mobile fitness game.

Let yourself be accompanied by Kit, a leading voice, and listen to rhythmic beats. KitFit uses your pulse and music in an innovative way to encourage you to run while having a lot of fun.


3D jump&run puzzle solving game

Semester: 2nd year
   300 hours (18 weeks)
  6 people
   Game Design, Level Design, Materials, Game Engineering, UE 4

Cub3d is a 3D jump&run puzzle solving game made with Unreal Engine 4. Paint as many surfaces without getting caught by the guardians!


2D jump&run sidescroller game

Semester: 1st year
   150 hours (15 weeks)
  3 people
   Game Design, Level Design, C# Coding, Unity 3D

Fatal Intrusion is a 2D jump&run sidescroller game. Break your way through the living factory to destroy it once and for all.


Mobile Strategy: Catch and Release

Semester: 3rd year
   600 hours (15 weeks)
  4 people
   Game Design, C# Coding, Unity 3D, Android/iOS

On your way through the level collect the needed energy and to guard your little minions against evil followers and severe traps.

  • KRYO

  • ue4_logo_small

Virtual Reality Base-Jumping Game

   150 hours (3 weeks)
  4 people
   Unreal Engine 4, C++, Crafting an Input Device

I developed a flight­ board prototype that can be used with Oculus Rift. Are you brave enough to jump down from the heights while using just your body to control the movement?

Experimental Game Jam 2015

Working on my flight board prototype

  • KITFIT

  • unity_small

Mobile live heart rate influenced Fitness Game

   150 hours (3 weeks)
  3 people
   Unity 3D, Bluetooth, Biometric Sensors, Android/iOS, Smartwatches

KitFit uses your biometrical data received from a smart watch to adjust the difficulty level of a mobile fitness game.

Let yourself be accompanied by Kit, a leading voice, and listen to rhythmic beats. KitFit uses your pulse and music in an innovative way to encourage you to run while having a lot of fun.

Placeholder

Kit knows your fitness level

Placeholder

Gathering information from a fitness trainer

  • CUB3D

  • ue4_logo_small

3D jump&run puzzle solving game

   300 hours (18 weeks)
  6 people
   Unreal Engine 4, C++, procedural development, Materials, Post Process Effects

Cub3d is a 3D jump&run puzzle solving game made with Unreal Engine 4. Paint as many surfaces without getting caught by the guardians!

Visitors of the Game Space 2014 playing our game

Placeholder

Public Gaming at Career Day 2014

Iterations of an intelligent material I created

  • F.INTRUSION

  • unity_small

2D jump&run sidescroller game

   150 hours (15 weeks)
  3 people
   Unity 3D

Fatal Intrusion is a 2D jump&run sidescroller game. Break your way through the living factory to destroy it once and for all.

First digital Prototype

Placeholder

Traditional prototyping; testing dynamics

Traditional Prototype

  • IOTA

  • unity_small

Mobile Strategy: Catch and Release

   600 hours (15 weeks)
  4 people
   Unity 3D, Android/iOS

On your way through the level collect the needed energy and to guard your little minions against evil followers and severe traps.

IOTA @ Game Space 2016

Placeholder

Input visualizations I made for my team