IOTA

Fast paced mobile input reaction game.

On your way through the level collect the needed energy and to guard your little minions against evil followers and severe traps.

IOTA

Fast paced mobile input reaction game.

On your way through the level collect the needed energy and to guard your little minions against evil followers and severe traps.

  • Connector.

    Overview

    Introduction to the project Overview

  • Connector.

    Lessons Learned

    What I learned Lessons Learned

  • Connector.

    Videos

    Early prototype & final game VIDEOS

Overview


Mobile Strategy: Catch and Release

   600 hours (15 weeks)
  4 people
   Constraints: Develop a game prototype based on agent based modeling
   C# Coding, Unity 3D, Android/iOS

Lessons learned


Skills: C# Coding, Unity 3D, Android/iOS


Learning Goals

I was able to further improve my Unity 3D skills, especially when it comes to keeping an eye on performance. Generally speaking, I loved learning as much as possible. I, however, also wanted to actively practice team coordination, project structuring and project organization.

Furthermore I practiced my time management skills so I can estimate time needed to complete tasks realistically. Also I developed more methods to find awesome game design ideas and tackle obstacles in programming.

GENERAL GOALS

I longed to develop a mobile game that draws the attention of the audience, which was my personal first level goal. I also searched to work with different kinds of people because in my opinion any experience you gain is invaluable.

Since I aimed to create a mobile game with a team using Unity and to write the scripts for it I must say that I successfully conquered the challenges to it’s fullest.

Videos