KitFit is your personal fitness motivation: Run and improve every time.
Once the smart watch tracks your pulse let yourself be accompanied by Kit, a leading voice, and listen to rhythmic beats. Overcome your own limitations!
KitFit uses your pulse and music in an innovative way to encourage you to run.
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Overview
Introduction to the project Overview
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Lessons Learned
What I learned Lessons Learned
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Gallery
Game screenshots gallery
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Video
Gameplay video video
Overview
Mobile live heart rate influenced Fitness Game
150 hours (3 weeks) |
3 people |
Constraints: Develop a fitness game using biometrical sensors |
Gamification, C# Coding, Unity 3D, Bluetooth, Biometric Sensors, Android/iOS, Smartwatches |
Video
Lessons learned
Skills: C# Coding, Unity 3D, Bluetooth, Biometric Sensors, Android/iOS, Smartwatches
I must say I really liked it because working on-site meant when you had an idea you were able to tell your team members about it right away and get instant feedback while the idea is still fresh. Also, if I had questions regarding the roles my team mates had I was able to just ask and get things done. I loved working as a team as we did.
Also I loved working with new devices and technologies as I’m super interested in exploring the possibilities. Furthermore I was hoping to get the chance to work with Unity again and if possible with mobile devices. I had fun discovering mobile input, mobile syntaxes and everything around building for mobile devices.
Gallery
This is an extract of the photos that were taken that project phase. We’ve been doing a lot of research which is mandatory to achieve a certain quality level for a game!