- Connector.
Overview
Introduction to the project Overview
- Connector.
Lessons Learned
What I learned Lessons Learned
- Connector.
Gallery
Game screenshots gallery
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RBB TV Video
TV channel RBB showcasing our game video
Overview
Virtual Reality Base-Jumping Game
150 hours (3 weeks) |
4 people |
Constraints: In an experimental Game Jam of 3 weeks create a game that makes use of the strengths of Interface Devices |
Producing, Unreal Engine 4, Crafting the Input Device |
Lessons learned
Skills: Producing, Game Design, Unreal Engine 4, Input Device Crafting
Due to the limited time of only 3 weeks the requirements relating scale of the projects varied strongly from a whole-semester project. Also, the working situation as a group that was 5 days a week on-site was quite a contrast.
Also after the second Experimental Game Jam I’m grateful for this alternative experience that I was able to gain. Interestingly, during both projects a person with an unassigned producer role asserted itself, whereas in the last project, this role was fulfilled by me.
It was great fun to motivate my team and to solve occurring problems together.
Furthermore I managed to gain valuable experience when it comes to Oculus Rift and its implementation in Unreal Engine 4. I learned that it is important to achieve the highest possible congruity between simulated and real body.
I’m grateful for the possibility to develop and craft an prototypical input device in the context of my studies which could be used for our game. Due to the limited time of only 3 weeks I had to set realistic goals here as well. If I would have had a little more time I would have loved to craft a even better functioning device which works equally well for every weight.
Gallery
The 3 weeks of the Second Experimental Game Jam are over and my team (Felix, Fabian) and me had a lot of fun studying and implementing flight physics with Unreal Engine 4 in our Base Jumping Game “Kryo”. Thanks to our professors at Game Design HTW Berlin we not only had the possibility to design and build devices freely within set constraints but to use Oculus Rift, which resulted in us playing our game with visitors of the Werkschau HTW Berlin even after 8:30 PM.
This is an extract of the photos that were taken that project phase. I also give insight into the making of the flight board prototype!